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Wartune Honor

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Gold, Honor, Honor ranking, Daru, Kyanite, Balens, Vouchers, level, Battle. Ranking, Academy information, Friend lists, Astrals and VIP statuses). Guild membership, friends and black listed players will be preserved. Current quest progress will also be preserved. The only thing that will. Change is that all player's Castles will move to. Wartune Honor Level and Titles, 08:43 AM. Based on the amount of Wartune battlegrounds honor points that you have earned, you will have different honor titles. You will be able to purchase and equip different honor gears depending on the amount of honor levels. Below is the level list of Wartune battlegrounds honor ranking.

Wartune Battleground Comprehensive Guide by Nephtysia

First of all, even before entering the battleground you must be at a minimum of lvl 30, know that it is splitted into two time, the lvl 30-39, and lvl 40-80. This is important to know, since you will have the opportunity to enter but you must know you might face greater fow, and have such great allies to help you. And that you might want to enter it, but are too low lvl to.

STEP 1: Entering the Battlegrounds

The battleground are opened from 19:55 to 20:25 for a first game of 25 minute. And for a second game from 20:25 to 21:00. All of those time are subject to the fact that neither of the team win before the end of chrono.

To enter the battleground, you must click on three flag icons next to the world boss one. It will shine when the time comes for it to be open. Then will appear a menu and if you can enter it, you will have the option to join next to the selected time of the game we are in.

Wartune Honor Levels

STEP 2: 2 teams, membres and names.

Once you entered the battlegrounds, you will be divided into two teams of 15 for a total of 30 player. The blue, on the right side of the map (And up on the points board) and the red on the left side of the map (and down on the points board). Once there, from the opening of the battleground to the start of the game, you will have five minute to know your teamates and look at who is on the game. You can look at it from the ranking menu button. Each player will be of the color of his team.

STEP 3: Gathering minerals

Once the game start, you have two options. Either gather the minerals or fight those that do. Let's check at mineral gathering first. In the middle of the two team stronghold is the place where you can find the cristals. You either go from bellow or upper side and reach the middle where both team gather the precious mineral. Each mineral gathered will have to be taken to the Ressource Officer next to the entrance of your stronghold. Those mineral will give point to your team as well as awarding you both honor and battleground treasure shards, to sinthesis battleground treasures at your blacksmith. For the rest, gathering mineral is the same as in harvesting amethyst, you have to click on it. Though the cristals are blue.

The three different level of ressources, which can be randomly awarded from collecting it.

They are the following:

Inferior Resourses: gives 10 Starpoints, 1 battlefield chest peice, and one honor Point.

Normal Resources: gives 20 starpoints, 2 battlefield chest peices, and two Honor Points

Superior resources: gives 30 starpoints, 3 battlefield chest pieces, and three Honor points.

STEP 4: Battle rules

Wartune Honor

The selecting of a battle is the same as in any campaign, you click on an player of the ennemy team and the battle will engage. As in solo campaign, you will face him or her with your troops, not with any teamates. And as in the campaings you will retain your rage after a battle, though, as in any solo duel or world boss, you won't lose any troops from those fight. The single difference is that you won't be healed after a battle by your potions. Runes work like any other battle. IF YOU LOSE A BATTLE, YOU LOSE SPAWN WITH YOUR MINERAL.

It is also STRONGLY advise not to pursue an ennemy in their territory for the gardians are all of lvl 40 (for the 30 to 39 Battlegrounds)

Points by Killing:
These are the points and rewards you get from killing other players or the other team's npc guards. You lose the same amount if you lose, exept honor that you only lose starting rank 6.

Other Players: 20 points + 10 honor.
Npc Lessers: 200 points + 20 honor.
Npc Gryphon: 300 points + 30 honor.

STEP 5: Healing

To heal yourself after a battle, you have to select healing next to the ranking icon, the one with two hand and a blue ball. It will heal you completely, but will cost you starpoints, so be carefull about it. You start the game with 100 starpoints and win some by killing an ennemy or with ressources gathering.

As said before you can gain Star either by defeating player or turning in ressources.

STEP 6: Death

For those that have undergone world boss, death in the battleground are similar, you have a countdown time of 30 second, though you can't haste it with balens in the Bb. You can only wait for it to be over to leave your team's ground again.

STEP 7: End of game

The game is finish either by one team reaching 5000 points or by the end of the chrono, if the chrono reach 0, then the team with the most points will win. The winning team will win medallion and honor, while the losing team will win less medallion.

Your team logo us in the systeme window, just up from your star number and honor points. And to know how much points your team as gathered, it is in the up of your computer window, in a table with both teams logo with the points gathered.

The winning team obtains 80 insignia and 90 honor + individualy obtained honor.
The losing team obtains 30 insignia and 30 honor + individualy obtained honor.

STEP 8: Honor System

Everyone start at lvl 1 and 0 honor point. You can only gain honor in the battleground.

lvl 1 : Commoner
lvl 2 : Private (need 2000 honor)
lvl 3 : Champion (4000)
lvl 4 : Warrior (6000)
lvl 5 : Elite Warrior (8000)
lvl 6 : Crusader (10000)
lvl 7 : Knight Crusader (12000)
lvl 8 : Elite Crusader (14000)
lvl 9 : High Commander (16000)
lvl 10: Imperial Commander (18000)
lvl 11: Divine Commander (20000)

Wartune Honor

The selecting of a battle is the same as in any campaign, you click on an player of the ennemy team and the battle will engage. As in solo campaign, you will face him or her with your troops, not with any teamates. And as in the campaings you will retain your rage after a battle, though, as in any solo duel or world boss, you won't lose any troops from those fight. The single difference is that you won't be healed after a battle by your potions. Runes work like any other battle. IF YOU LOSE A BATTLE, YOU LOSE SPAWN WITH YOUR MINERAL.

It is also STRONGLY advise not to pursue an ennemy in their territory for the gardians are all of lvl 40 (for the 30 to 39 Battlegrounds)

Points by Killing:
These are the points and rewards you get from killing other players or the other team's npc guards. You lose the same amount if you lose, exept honor that you only lose starting rank 6.

Other Players: 20 points + 10 honor.
Npc Lessers: 200 points + 20 honor.
Npc Gryphon: 300 points + 30 honor.

STEP 5: Healing

To heal yourself after a battle, you have to select healing next to the ranking icon, the one with two hand and a blue ball. It will heal you completely, but will cost you starpoints, so be carefull about it. You start the game with 100 starpoints and win some by killing an ennemy or with ressources gathering.

As said before you can gain Star either by defeating player or turning in ressources.

STEP 6: Death

For those that have undergone world boss, death in the battleground are similar, you have a countdown time of 30 second, though you can't haste it with balens in the Bb. You can only wait for it to be over to leave your team's ground again.

STEP 7: End of game

The game is finish either by one team reaching 5000 points or by the end of the chrono, if the chrono reach 0, then the team with the most points will win. The winning team will win medallion and honor, while the losing team will win less medallion.

Your team logo us in the systeme window, just up from your star number and honor points. And to know how much points your team as gathered, it is in the up of your computer window, in a table with both teams logo with the points gathered.

The winning team obtains 80 insignia and 90 honor + individualy obtained honor.
The losing team obtains 30 insignia and 30 honor + individualy obtained honor.

STEP 8: Honor System

Everyone start at lvl 1 and 0 honor point. You can only gain honor in the battleground.

lvl 1 : Commoner
lvl 2 : Private (need 2000 honor)
lvl 3 : Champion (4000)
lvl 4 : Warrior (6000)
lvl 5 : Elite Warrior (8000)
lvl 6 : Crusader (10000)
lvl 7 : Knight Crusader (12000)
lvl 8 : Elite Crusader (14000)
lvl 9 : High Commander (16000)
lvl 10: Imperial Commander (18000)
lvl 11: Divine Commander (20000)

Up to lvl 6, you do not lose honor when you lose battle, but starting at it, you will LOSE honor if you lose battle.

Starting at lvl 2, Private (needing 2000 honor) you get your rank up from your name so everyone can know what rank you have.
Each new rank need 2000 honor.

You can find the honor needed for the next title and your current title in the tab Stats of your character sheet, Just before your battle rating.
You also gain medallion when you gain a new title. I gained 200 medalion for reaching lvl 2, so I gess you get 100 medalion by level, but it's just a guess, I'll update as I gain level.

STEP 9: Battleground Rewards

There is other reward then the sole honor and insigna. For exemple, Battlechest Treasure:

It costs 20,000 gold + 60 Battlechest Treasure shards to synthesize a chest at the blacksmith. They gave random big reward, from soulstone to voucher.

Honor will also unluck special items from the Arena shop depending on your honor rank, so keep watch for it each time you go up in the ranks.

If you find there are things missing in this guide, please feel free to ask and I will answer of my best, or if you see I missed something important, please tell me so people reading it find the answer they might seek.

  • Souls of the Island – 4 Player battles against the former World Bosses. Open at 11:00 and 16:30. 2 or 3 different difficulty levels. Team has 30 min from the event start time to kill the boss. Rewards based on damage done. Resurrection time after death only 10 seconds.
  • Group Arena – Removed. Replaced with a Team Arena. Entry times are the same, insignia rewards are the same, and the 15 battle limit is the same, but all players start in the Iron Group. Every week based on points players are then placed in Diamond (top), Gold, Silver, and Iron (bottom) groups based on last week's points. At the end of the week, players get rewards based on their final ranking. As expected, the best rewards are for those in the Diamond Group.
  • Personalized Titles. Lv 45+ can complete a Quest Chain and make their own title. Once completed, all titles add attributes, and each level adds to these attributes. Additional titles added:
  1. Guild King – #1 Overall Guild
  2. Torch Barren – Carry the torch to completion 10 times
  3. Battlefield Winner – Win 3 straight Battlefield fights
  4. Mech Master – Participate in 10 Tank Battles
  5. Trial of God – Complete Tower of Kings Nightmare
  6. Souls of War – Kill 1,000 Sylphs in the Sylph Atoll
  7. Tiamat Experiance – Complete level 5 of the Tiamat Invasion
  8. For Hero's Only – Complete ALL Nightmare MP dungeons
  9. Errand King – Complete 20 Bronze Treasure Maps
  10. Planting Expert – Weed and Pest Control 100 times each
  11. Soul Island Guardians – Souls of the Island Boss battle ranked team (#1?)

  • Sylphs can now use Runes and Holy Seal
  • New Advanced Rune System (See advanced system in WT 2)
  • Changed graphics for some skills
  • Easier to get lv 20, 30 equip sets – Removed Broken Weapon Requirements
Wartune 3.15 (Again, No number for this patch)
  • New Crypt – Purgatory Maze. Required Level 100 Forgotten Catacombs Cleared First.
  • New Troops – Magic Angels and Magic Knights – Level 70 Troops
  • Account Protection – A second password may be assigned for important items to prevent accidental important item sales
  • Returning Players Rewards – Permanent Feature – For players offline a long time, when you come back to the game you can get some welcome back items
  • Student Play Protection – Unless you verify your identity as an adult, you are assumed to be a student and are kicked off after 4 hours on weekdays.
  • VIP Shop Returned

Wartune Honor



  • Sylph Gear – 6 Pieces per Sylph. Starts at Blue Quality and can be upgraded to Purple, then Orange. Stats can be refined in 2 ways. Basic is based off the Daru Enchanting of Troop Skills, where each attempt gives a counter, once maxed you are guaranteed to upgrade it. Maximum of 10 blue equipment, 20 purple, orange is 30. The advanced method is a bit more confusing…
  • New Game System – Monopoly – Yes I said Monopoly…here are the types of squares you can land on
  1. starting point – Players starting position of the station, without rolling dice
  2. end – Arrive at this point for the victory
  3. ordinary battle – Multi mobs fight
  4. reinforcements war – Mobs reinforcements fight
  5. BOSS battle – BOSS battle with mobs
  6. random events – Fight does not happen, get a random reward
  7. trap – Your next fight after stepping on this, you will have 1/2 hp
  8. chest – Fight does not happen, get something random (good or bad)
You can get assistance from friends once per day, and purchase additional help chances.
  • Class Wars Change – Troops removed from Class Wars and replaced with Sylphs. Players can make the formation before the fight. Fight time extended from 150 to 170 seconds. Full fights will only leave 10 seconds before the next fight.
  • New System – Cross Server Sylph Arena. Exact same as current Sylph arena, but cross server. Rankings update every 30 min.
  • Holy Seal – Can only be used ONCE per battle
  • Spirit Convent – Can now be gifted to others (Do not expect the gifting to ever come to English version)
  • Changes made to – Guild Warehouse, and Talents (Will update these later)

Wartune 3.3



Wartune Honor Levels

  • Guild Boss – Level 6+ Guilds can summon Guild Boss twice a day. Guild has 30 min to beat the Guild Boss. Players over Level 55 can participate in 1 v 1 fight (Not team)(will only be rewarded for the first time they participate). There are multiple Bosses and each costs different ammount of Guild Contribution to summon. Player will fight with 2 Sylphs not troops (it seems troops are being phased out in full). Rewards for all participants. Additional rewards for top 3 and Final Strike (also a title).
  • Guild Boss Rewards – New Tab in the Guild Shop to spend them
  • Guild 'Senior' Skills – New Tab with more skills to buy with Guild Boss rewards. YouMUST have all lv 10 skills on the first tab before it unlocks.
  • Guild Contribution – Daru can now be contributed.
  • Clash of the Titans – Think of it as a Team Class Wars. Once a month you can register a team the day before it begins. Once the team is registered no changes can be made (So Hope everyone shows up! Preliminaries are on a Tuesday at 19:55, and Finals are on Thursday. Teams can use Unbound Balens (NOT Bound Balens) to increase their stats +5% up to 10 times (or +50%). Preliminaries – Teams Fight 15 other teams, and if no team wins in time the Most Damage determines the winning team. Finals – Top 16 Teams fight each other, teams ranked 17-100 fight winners vs winners and losers vs losers until everyone has a final ranking. Betting on winning teams may also occur just like Class Wars between Preliminaries and Finals.
  • New Alchemy System – 1 Free Gold/Daru Alchemy daily. Balen cost increases after each additional use, and additional rewards are given at the 5, 10, and 20 mark (Will be different for VIP players as they can do more times)
  • New Backpack Page – Does not open row by row, but cannot be opened until you have opened all of pages 1, 2, 3 so unsure the exact method.
  • New Honor Level – 450,000. The new Medal Gains exp and levels up which adds to the bonuses. Looks like a max of 10 Levels. The medal expires every 7 days, but new purchases keep the already worked on exp/level.
  • Daily Honor Cap – Raised to 6,000.
  • New Sylph Equipment Added
  • Catacomb change – Different background and wolves replaced Eyes for some boss fights




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